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	<title>Adam Loving&#039;s Blog &#187; viral</title>
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	<link>http://adamloving.com</link>
	<description>Seattle social web developer and marketing hacker</description>
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		<title>Pre-startup weekend idea list</title>
		<link>http://adamloving.com/internet-programming/idea-lis</link>
		<comments>http://adamloving.com/internet-programming/idea-lis#comments</comments>
		<pubDate>Mon, 16 May 2011 05:57:23 +0000</pubDate>
		<dc:creator>Adam Loving</dc:creator>
				<category><![CDATA[Projects, Programming, Technology]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[startups]]></category>
		<category><![CDATA[viral]]></category>

		<guid isPermaLink="false">http://adamloving.com/?p=1128</guid>
		<description><![CDATA[As a follow up to my post on evaluating ideas, here are some of the ideas I’ve noodled-up the last 6 months or so. When evaluating these, I’m trying to place an emphasis on customer pain, clear business model, and the execution of the idea.]]></description>
			<content:encoded><![CDATA[<p></p><p><a href="http://www.startupweekend.org/">Startup Weekend</a> is rad. I skipped the first 10 or so of them we had in Seattle because I stupidly thought I was too cool for it. “Every weekend is a startup weekend for me,” I’d say. I finally went to my first one back in November, and recruited a killer team of 3 people (<a href="http://twitter.com/navyrain">Jason Strutz</a>, <a href="http://www.linkedin.com/in/hisunkim">Hisun Kim</a>, and <a href="http://twitter.com/tweetvacations">Darrell Garbe</a>) to work on <a href="http://getseesaw.com/">SeeSaw</a> (a mobile social app similar to Hashable).</p>
<p>It was an adrenaline rush to work in a competitive environment with great people. I now always recommend Startup Weekend to people looking for programmers or designers. Personally, I enjoyed having the chance to pitch an idea, get people’s responses, and do a basic implementation to get the idea out of my brain.</p>
<p>In preparation for the <a title="Seattle Startup Weeknd" href="http://seattle.startupweekend.org/">next event</a>, as a follow up to my post on <a href="http://adamloving.com/internet-programming/idea-criteria">evaluating ideas</a>, here are some of the ideas I’ve noodled-up the last 6 months or so. When evaluating these, I’m trying to place an emphasis on customer pain, clear business model, and the execution of the idea.</p>
<p>The spreadsheet ranks ideas based on the prospective market, virality, retention, monetization, and level of effort. I have a proclivity for social apps because they are more viral (and I just love them).</p>
<p>I’m eager for your feedback. Please leave a comment if one of these ideas catches your eye. Especially leave a comment if you think an idea is dumb (to save me time working on it).</p>
<p><a target="_clear" href="https://spreadsheets.google.com/spreadsheet/pub?key=0AuumpGAmwGRUdDlDR2tyZDIwUnRmS3Z0Mk11UGFKNGc&amp;output=html">Use this link to open full spreadsheet</a>.</p>
<p><iframe width='500' height='300' frameborder='0' src='https://spreadsheets.google.com/spreadsheet/pub?key=0AuumpGAmwGRUdDlDR2tyZDIwUnRmS3Z0Mk11UGFKNGc&#038;output=html&#038;widget=true'></iframe></p>
<p>You should always share your ideas, by the way. In this day and age, if you find yourself saying “we’re in stealth mode,” or worse &#8211; just keeping an idea to yourself, you’re stupid. Remember, <a href="http://adamloving.com/internet-programming/ideas-are-inevitable">it’s the execution that matters</a> anyway.</p>
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		<title>Facebook Viral App Tips</title>
		<link>http://adamloving.com/internet-programming/facebook-viral-app-tips</link>
		<comments>http://adamloving.com/internet-programming/facebook-viral-app-tips#comments</comments>
		<pubDate>Tue, 10 Jun 2008 17:52:52 +0000</pubDate>
		<dc:creator>Adam Loving</dc:creator>
				<category><![CDATA[Projects, Programming, Technology]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[Seattle]]></category>
		<category><![CDATA[viral]]></category>

		<guid isPermaLink="false">http://adamloving.com/2008/06/10/facebook-viral-app-tips/</guid>
		<description><![CDATA[This is my 10 minute presentation from last month&#8217;s Facebook developer garage. It gets off to a slow start due to some technical issues, but gets rolling 2 minutes in or so. Video: Adam Loving &#8211; Instrumenting the Viral Loop]]></description>
			<content:encoded><![CDATA[<p></p><p>This is my 10 minute presentation from last month&#8217;s Facebook developer garage. It gets off to a slow start due to some technical issues, but gets rolling 2 minutes in or so.</p>
<p><a title="Adam Loving" href="http://video.msn.com/video.aspx?mkt=en-US&amp;playlist=videoByUuids:uuids:95e042a1-954b-4620-aed6-b74a43edb33b&amp;showPlaylist=true&amp;from=msnvideo" target="_new">Video: Adam Loving &#8211; Instrumenting the Viral Loop</a></p>
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		<title>Why Facebook Apps Force You to Invite Your Friends</title>
		<link>http://adamloving.com/internet-programming/why-facebook-apps-force-you-to-invite-your-friends</link>
		<comments>http://adamloving.com/internet-programming/why-facebook-apps-force-you-to-invite-your-friends#comments</comments>
		<pubDate>Tue, 08 Apr 2008 22:00:28 +0000</pubDate>
		<dc:creator>Adam Loving</dc:creator>
				<category><![CDATA[Projects, Programming, Technology]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[fluff friends]]></category>
		<category><![CDATA[social graph]]></category>
		<category><![CDATA[spam]]></category>
		<category><![CDATA[viral]]></category>

		<guid isPermaLink="false">http://adamloving.com/?p=245</guid>
		<description><![CDATA[Facebook offers a different view of the internet, a view filtered by your friends. In general, this lens has significant benefit. All the information that you encounter will generally be interesting or relevant because a friend discovered it first. On the wilds of the internet, Google and your email spam filter protect you from stuff [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Facebook offers a different view of the internet, a view filtered by your friends. In general, this lens has significant benefit. All the information that you encounter will generally be interesting or relevant because a friend discovered it first. On the wilds of the internet, Google and your email spam filter protect you from stuff you don&#8217;t want to see. On Facebook, your friends do it.</p>
<p>This filter comes at a price &#8211; you and your friends have to keep consuming and forwarding to keep it interesting. More importantly, <em>you</em> are now the gate keeper that everyone with information (or an App) to push through this filter will lean on as hard as they can to get their ideas to spread.</p>
<p>You can bet they are going lean, grovel, and trick you. I was spurred to write this by Hillel Cooperman&#8217;s post &#8220;<a href="http://www.jacksonfish.com/blog/2008/04/07/how-to-piss-off-your-users/">How to Piss off your Users</a>&#8221; last night:</p>
<blockquote><p><span style="font-family: Sylfaen; font-size: 18px; line-height: normal" class="Apple-style-span">&#8220;The real offensive aspect of many of these apps is their up front and never-ending demands for more users in order to reveal their functionality. I won’t contribute to the debate on what all those users are worth as it doesn’t really matter for the purposes of this post. After all, the key thing is that the app creators think that having tons of users is important to the value of their business. And for many of them they will stop at no end to crank up those numbers.&#8221;</span><span style="font-family: Sylfaen; font-size: 18px; line-height: normal" class="Apple-style-span"><span style="font-family: Georgia; font-size: 16px; line-height: 20px" class="Apple-style-span"></span></span></p></blockquote>
<p>Of course having tons of users is critical to the value of their business. Slide, the company that makes Super Wall, builds parasitic apps on top of larger Web sites in order to siphon off users to show ads to. Their cheapest path to new viewers is through those viewer&#8217;s friends. For small application developers (or those not buying advertising) your friends are the <em>only</em> path.</p>
<p><img src="http://photos-a.ak.facebook.com/photos-ak-sf2p/v232/205/89/620375350/n620375350_1077544_855.jpg" alt="The effect of forced invites on the number of daily active users for the Toy Chest application. The application was live 4 months before the window shown here, so the flat line extends 4 months to the right." align="middle" /></p>
<pre><em>The effect of forced invites on the number of daily active users for
the Toy Chest application. The application was live 4 months before the
window shown here, so the flat line extends 4 months to the right.</em></pre>
<pre></pre>
<pre></pre>
<p>I don&#8217;t want to excuse this practice, I just want to emphasize how hard it is to build an app (or compose information) that is both interesting, and inherently spreadable. <a href="http://facereviews.com/2007/09/05/what-makes-a-good-facebook-application/">A Good Facebook App</a> is one that has magic mix of quality, collaboration, and either <a href="http://kara.allthingsd.com/20071009/the-childrens-hour-facebook-apps-are-for-toddlers-there-we-said-it/">fun</a> or usefulness*. I think these are two good examples:</p>
<ul>
<li><a href="http://www.facebook.com/apps/application.php?id=2402094537">Growing Gifts</a> (177,387 daily active users)</li>
<li><a href="http://www.facebook.com/apps/application.php?id=2219808235">Fluff Friends</a> (167,548 daily active users)</li>
</ul>
<p>These apps succeed in spreading because they demonstrate a high level of quality, fun, and inherent virality (Fluff Friends is mostly just quality and fun). Jackson Fish Market&#8217;s <a href="http://theyrebeautiful.com/">They&#8217;re Beautiful</a> would make a fantastic Facebook App. 99% of apps that don&#8217;t reach this bar will languish in obscurity no matter how large the brand behind it. Some examples:</p>
<ul>
<li><a href="http://www.facebook.com/apps/application.php?id=4996223070&amp;ref=s">New York Times News Quiz </a>(1,627 daily active users) <a href="http://www.facebook.com/apps/application.php?id=9617488778&amp;ref=s"></a></li>
<li><a href="http://www.facebook.com/apps/application.php?id=9617488778&amp;ref=s">Nordstrom Fashion Status </a>(65 daily active users)<a href="http://www.facebook.com/apps/application.php?id=9617488778&amp;ref=s"><br />
</a></li>
<li><a href="http://www.facebook.com/apps/application.php?id=5917861802&amp;ref=s">Google News </a>(46 daily active users)<a href="http://www.facebook.com/apps/application.php?id=5917861802&amp;ref=s"><br />
</a></li>
<li><a href="http://www.facebook.com/apps/application.php?id=6797353628&amp;ref=s">Microsoft Partner Point</a>  (16 daily active users)</li>
</ul>
<p>I highly doubt the New York times covers its expenses with the News Quiz App. The point is, when you don&#8217;t have the magic &#8211; <a href="http://www.baychi.org/calendar/20071211/">iterative re-invention</a> is required, but very difficult. So difficult, that most app developers resort to pissing off their users. I am optimistic that in the long term Facebook&#8217;s user and app filtering will muffle the amount of spam you get from your friends. I think most apps monetized by advertising will continue to force you to forward where ever possible.</p>
<p>*PS: I would like to add some note about understanding the demographic here. <a href="http://adonomics.com/about/18574179176&amp;range=max">Send Hotness</a> was clearly a hit. It was low quality, and not really fun, but optimized the &#8220;virality&#8221; by understanding what would fly with the target audience.</p>
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